Cosmo Player 2.0 Early Designs
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The image below was one of the early explorations. I didn't like the fact that the controls were all lined up like ducks, with very little prioritization or relationship between them.


We moved to a more console-based model, and explored three different directions. The electronic device metaphor was the most successful for both users and Cosmo marketing.


We explored the electronic device possibilities, looking for a design that would be "cool" and "friendly" at the same time.


Finally, we arrived at the current Cosmo Player design.

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